EVOLUTION
Right, so we all know how the Evolution mechanic works in Pokémon, where when a Pokémon reaches certain level it will evolve into something different/"better". There are of course exceptions where evolution happens due to being traded while it is holding a certain item, or it levels up at a particular location/time or while happy.
The Point
So I'll get to the point.
Say you have a Scyther (for this it'll be Nature Type) Mr Scyther is Nature type and is weak against Fire, you can keep fighting Fire types using Mr Scyther. Using mainly his scythes slashing at the Fire types, after so long he'll reach a point to evolve, but only parts of him gain "xp" since you've been using his scythes they will evolve. They might get bigger or change some new form, but they can also gain an elemental attribute, either Passive or Aggressive (I did think of a better catch way to describe it but forgot). Passive would be where it gains the element of the monsters you were fighting, so Scyther would gain Fire Scythes, or Aggressive where he'd gain an element to counter the type he was fighting, so Ice Scythes.
These evolutions will give slight boosts to the defense of the element it takes on, it may have fire scythes, but its bulk is still nature. The evolution has just let it inherit what it was fighting, whereas if it gained Ice Scythes it has gained a massive advantage to fighting against that type.
This can apply to any body part and factors such as terrain which I'll go over next post as its pretty late.
The evolution I see for this MMO is one more realistic, all be it on crack, based on how evolution works in the real world.
Quick Overview:
Evolution is where (this is basic shit right here) something changes to be better suited to its environment, this could one or many aspects of the thing.
I feel this should be how it works in the game, the activity, the location and how the activity is being done should all factor in to the evolution. The evolution will also not be a complete overhaul, it will be an evolution of a specific body part, stat or ability.
The monsters will be broken down into sections that can evolve and each area will of course affect what the monster can do.
Body Areas
Legs/Wings:
Running Speed:
Self explanatory
Specific Attacks:
Gain the ability to use kicking abilities, altering power, abilities that are like Hyper Beam need legs that are sturdy for the push back.
Carrying Weight:
Stronger legs means the monster can carry more, so more bags for items or more people (dependent on body size/type)
Terrain/Weather Crossing:
Swimming, Deserts, rocks, different legs/feet and wings aid and enable the crossing of different land or weather types.
Mobility:
How well it can turn at speeds, agility, something can be fast but terrible and dodging etc.
Legs and wings gives you a good idea of the types of things these could affect, though under "arms" lots of things could be, tentacles, scythes etc. Most of which would mainly effect physical attacks.
Others are Head/Jaws, Upper/Lower Body, Tails, Skin/Scales/Fur, Horns/Hair/Frills.
Elemental Type:
With physical evolution there can also be elemental evolution, not necessarily joined with the physical.
All the different types I've not really thought about, but a rough definite list would be:
Fire, Ice, Electric, Dragon, Light, Dark, Nature, Rock,
I'll go over the types in detail later.